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Answer by Sungatullin

You can use Physics.IgnoreCollision(collider1, collider2). Arguments of this function are colliders of two objects, which you whant to ignore each other. But there is other way - collision layers. Read...

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Answer by Sungatullin

It's a C# native functionality, so look fo smthing like "C# db connection" etc.

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Answer by Sungatullin

You can use Physics.IgnoreCollision(collider1, collider2). Arguments of this function are colliders of two objects, which you whant to ignore each other. But there is other way - collision layers. Read...

View Article

Answer by Sungatullin

It's a C# native functionality, so look fo smthing like "C# db connection" etc.

View Article
Browsing index pages (4 articles)


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